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Monday, January 24, 2011

Interactive application Final Artwork


In this poster, I use smiley face icon. I use al polygon shape in this smiley face. I play with the emotion colors. Happiness represents yellow color. Shyness represents pink color. Fear represents black color. In the happiness smiley face, I use laugh face by design with polygons. In the shyness smiley face, I use blushing face by design with polygons. In the fear smiley face, I use scream face by design with polygons. Happiness uses all kind of yellow colors. Shyness uses all kind of pink colors. Fear uses all kind of dark color red and black. I use dark blue, pink and yellow for the background. I want to show my smiley face as the locus point. I use thin fonts and represents with the emotions. 

Survey Form & Person

Name:
Age:
School/University/College:
What is emotion?
………………………………………………………………………………………
What emotion teenager faces now days?
……………………………………………………………………………………….
Do you think emotion is important in human daily life? Why?
……………………………………………………………………………………….
How this emotion came in your life?
Happiness:
……………………………………………………………………………………….
Shyness:
……………………………………………………………………………………….
Fear:
……………………………………………………………………………………….
How you represent emotion to people?
……………………………………………………………………………………….
What color do you think represent this emotion?
Happiness:
Shyness:
Fear:
Does emotion play in psychology? How?
……………………………………………………………………………………….
Does emotion affect your attitude? How?
………………………………………………………………………………………
Which emotion do you like to have it always?
………………………………………………………………………………………






Persona

Name:
Niranchana Davadas
Age:
20
Occupation:
Student
Hobby:
Online program
Education:
Creative Multimedia
Understanding of Emotion:
Something we feel
Favorite Emotion:
Happiness
Way to express emotion:
Video & painting
Computer Skills:
Very Good

My target audience

My target audience is 16 to 22 years old only girls. i choose them because my chosen emotion will play more in the life. i feel they can share their experience with me.

Monday, December 27, 2010

Motion Graphic Artist

Motion graphics are graphics that use video and/or animation technology to create the illusion of motion or a transforming appearance. These motion graphics are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book) as well. The term is useful for distinguishing still graphics from graphics with a transforming appearance over time without over-specifying the form. Motion Design is a subset of graphic design in that it uses graphic design principles in a film or video context (or other temporally evolving visual medium) through the use of animation or filmic techniques. Examples include the typography and graphics you see as the titles for a film, or opening sequences for television or the spinning, web-based animations, three-dimensional logo for a television channel. About 12 minutes in every hour of broadcast television is the work of the motion graphics designer, yet it is known as the invisible art, as many viewers are unaware of this component of programming.  Although this art form has been around for decades, it has taken quantum leaps forward in recent years, in terms of technical sophistication. If you watch much TV or see many films, you will have noticed that the graphics, the typography, and the visual effects within this medium have become much more elaborate and sophisticated.

Example



Digital Illustrator Artist

Computer illustration or digital illustration is the use of digital tools to produce images under the direct manipulation of the artist, usually through a pointing device such as a tablet or a mouse. It is distinguished from computer-generated art, which is produced by a computer using mathematical models created by the artist. It is also distinct from digital manipulation of photographs, in that it is an original construction "from scratch". (Photographic elements may be incorporated into such works, but they are not the primary basis or source for them.)

Example



Digital Visual Artist

Visual art practices have been around since the foundation of mans existence, also mans constant drive for progression is also evident. These practices continue to grow, not only in the arts but also in every area of man’s life. From the beginning we had cave drawings or finger paintings. These creations are interpreted by individuals today who may not understand why, who, when or how, but realize that these creations may have lead others to doing likewise. From these basic artworks, concepts are derived, and questions are asked, certain ideas and improvements are thought up. Other individuals advance on the paints or the surface which are used, styles, colours, tools, and others resources, all improving on the other to acquire a cleaner, sharper, stronger, darker, lighter overall better image that the artist wants to portray.

Example



Shyness Emotion